In this article, we have compiled a list of Diablo Immortal’s legendary equipment and implemented a filtering function . There are many mistranslations in the in-game text. In making this list, it is partly different from the in-game text because it has been rewritten to the correct content as far as we can understand.
Search from all lists for Diablo Immortal’s legendary equipment
It is recommended to search by the skill name you want to strengthen!
Barbarian
Site | Item name | Legendary characteristics |
---|---|---|
Main hand | Bite that cuts meat | Bloody due to <tear> causes 888 damage in 3 seconds |
Main hand | Mental erosion | When the accumulation of <Frenzy> reaches the maximum, the movement speed will increase by 15%. |
Main hand | Svott’s hand | [Broad Sweep] <Cleeve> becomes an omnidirectional attack |
Main hand | Stone fall | Increases damage of <Old Sledgehammer> by 10% |
Main hand | Rage caller | <Old Sledgehammer> is struck by electric shock and slows the movement of enemies by 50% for 2 seconds. |
Main hand | The coveted vortex | [Stormbringer] Increases the range of <Whirwind>, but decreases movement speed. |
Main hand | north wind | [Ice Strike] The cooling effect of <Warwind> will be accumulated. |
Main hand | Serena’s Iron Ingot | Shakes the ground when Leap lands, dealing 612 damage to all enemies within range in 3 seconds. |
Off-hand | Meat tear | Increases the damage of <Cleeve> by 10% |
Off-hand | Very poisonous fist | Enemies killed in Cleeve explode, dealing 289 damage to all nearby enemies. |
Off-hand | Razor grip | [Strengthened Hammer] The range and damage of <Old Sledgehammer> can be increased by charging. |
Off-hand | Remembered | [Ghost of the Old People] When the <Old Sledgehammer> is activated, the <Ghost of the Old People> will be summoned. Ghosts stun all nearby enemies and fight together for a while |
Off-hand | Forgotten | [Hammer Throw] When <Old Sledgehammer> is activated, a huge mallet will be thrown, damaging enemies in orbit and knocking them back. Picking up a mallet shortens the cooldown of the Old Sledgehammer |
Off-hand | Obin’s multi-finger | Increases the spear released by <Chain Spear> by 2. |
Off-hand | Blade of disgrace | Increases the duration of ridicule by 30% |
Off-hand | Crushed soul | [Berserker] <Berserker’s Wrath> will increase the critical rate instead of the attack speed. |
helmet | Second breath | Increases the duration of Sprint by 30% |
helmet | Spirit breaker | Causes a tornado in the path of <Sprint> and causes 247 damage. |
helmet | Warlord’s helmet | [Walk Rye] <Mockery> becomes a scream, and the damage done by yourself and nearby allies increases. |
helmet | Footsteps of slaughter | [Intimidating Cry] Instead of <Mocking>, give an intimidating scream, damaging nearby enemies and reducing their attack speed and movement speed. |
helmet | Beast bone | [Horror Roar] Instead of <Mocking>, it gives a terrifying roar, damaging all nearby enemies and inflicting movement obstacles. |
helmet | Heavy amount | Increases the range of <Ground Stomp> by 20% |
helmet | Deep-rooted resentment | Increases the duration of Berserker Wrath by 30% |
helmet | Berserker Awakening | When <Berserker’s Wrath> is activated, the movement obstacle effect on itself is canceled. |
Shoulder rest | Hands of hatred | Increases the range of <Cleeve> by 20% |
Shoulder rest | Idama’s Whirlwind | Increases the damage of <Whirwind> by 10% |
Shoulder rest | Grim Roost | Obtains a shield effect from <Whirwind> and absorbs damage equivalent to 3% of the damage done by <Whirwind>. |
Shoulder rest | Broken Grasp | Evasion rate increases by 20% with <Sprint> |
Shoulder rest | Great Expectations | The trail of fire in the path of <Sprint> deals 616 damage in the remaining 4 seconds. |
Shoulder rest | Animal instinct | [Strengthening Leap] Charging <Leap> increases range and damage. |
Shoulder rest | Chaos with a secret of urgency | [Dengeki Leap] When <Leap> is activated, it will be struck by electric shock and will stun all nearby enemies when landing. |
Shoulder rest | The approaching storm | Berserker Wrath cooldown reduced by 15% |
armor | Davin’s Legacy | Increases the charge limit of <Old Sledgehammer> by 1. |
armor | Chard Iron | [Flame Spear] <Chain Spear> will now throw a flaming spear, damaging all enemies in orbit and leaving a trail of fire. |
armor | Crackles | [Dengeki Spear] <Chain Spear> will now throw an electrically charged spear, damaging and hindering movement of all enemies in orbit. |
armor | Crusher’s equipment | [Avalanche] When <Chain Spear> is activated, it throws a huge rock and damages all enemies in orbit. |
armor | Impairer’s sigh | [Harpoon] When <Chain Spear> is activated, throw a harpoon to knock back enemies, causing damage and stunning them. |
armor | A ferocious storm | When <Whirwind> is activated, it occasionally deals 272 damage to enemies hit by a tornado. |
armor | Tracker’s wrath | <Furios Charge> Increases all damage dealt after activation by 10% |
armor | Gathering | Whirlwind now attracts all damaging enemies |
Undergarment | Tsubasa | [Stampede] When <Sprint> is activated, it also increases the movement speed of nearby allies. |
Undergarment | Jaguar Note Plan | [Thirst for Blood] When <Sprint> is activated, you will be able to continue running, knocking back enemies in your path and damaging them. |
Undergarment | Unwavering heart | [Enhanced Charge] Charging <Furios Charge> will increase the range and damage. |
Undergarment | Angry screaming | [Relentless assault] When <Furios Charge> is activated, it will rush to the designated point, damaging all nearby enemies and blowing it into the air. Maximum charge number is 2 |
Undergarment | Howler lift | <Leap> damage increased by 10% |
Undergarment | Car resistance | When <Leap> is activated, gain a shield effect that absorbs 1,162 damage. |
Undergarment | Rock spike | [Strengthened Stomp] When <Ground Stomp> is activated, it will affect all nearby enemies. |
Undergarment | Crushed land | [Earth Quake] When <Ground Stomp> is activated, it causes an earthquake and causes continuous damage to enemies within range, but the stun effect disappears. |
Crusader
Site | Item name | Legendary characteristics |
---|---|---|
Main hand | Bristol | Holy Flame launches a wavy attack, dealing 324 damage to all enemies in orbit. |
Main hand | Long palm | [Raiden] <Sweep Attack> will now attack all nearby enemies. |
Main hand | A bite of the mandible | [Gathering Sweep] When <Sweep Attack> is activated, it will attract the enemies it hits. |
Main hand | Karawan’s prey | [Karawan’s Prey] When <Sweep Attack> is activated, it consumes energy while moving and causes continuous damage to all nearby enemies. |
Main hand | Void tear | [Strengthened Sword] When <Falling Sword> is activated, it will emit a shock wave that charges and increases the range and damage. |
Main hand | Drop test | [Binding] <Falling Sword> will now chain enemies when activated, and will attract the connected enemies when reused. |
Main hand | Small lance | [Surging Sword] When <Falling Sword> is activated, you will rush forward with your sword up to 3 times, damaging all enemies in your path. |
Main hand | Fuss | [Blade Wind] When <Falling Sword> is activated, it summons a sword storm around it and continuously damages nearby enemies. Cannot be reused on the move |
Off-hand | A tinsel buckler | <Panish> puts you in a <Trained Sense> state, and when blocked, an explosion that deals 656 damage to all nearby enemies will occur. |
Off-hand | Ten-winged power | [Spiral Shield] <Spinning Shield> spirals around you and will not return. |
Off-hand | Surprise shield | [Avenger’s Shield] <Spinning Shield> will now bounce on several enemies instead of returning. |
Off-hand | Sinkhole cross | [Hovering Shield] <Spinning Shield> floats in the air, damaging enemies and slowing their movement speed. |
Off-hand | Bowyer’s regret | [Explosive Shield] Instead of returning <Spinning Shield>, it will explode when hit, damaging all nearby enemies and knocking them back. |
Off-hand | Bone bearer | [A ray of light] When <Shield Glare> is activated, it will reflect light rays that consume energy and cause continuous damage to enemies in one direction, but the effect of darkness will disappear. |
Off-hand | Continuous monitoring | [Star Shine] <Shield Glare> will now deal darkness and damage to all surrounding enemies. |
Off-hand | The last hymn of Zainula | Sanctification (dedication) will now slow down enemy movement by 30% |
helmet | A glimpse of the hermit | Increases Sweep Attack damage by 15% when enemies are in the dark, hindered, or stunned. |
helmet | The blood of the rescuer | Increases the range of <Shield Glare> by 20% |
helmet | Aigis of the 100th | [Guardian] <Sanctification> (dedication) will move together |
helmet | Arrow keeper | [Commander] Inspiration from the Holy Flag will move with you. |
helmet | Blocking without warning | [Holy Mark] <Holy Flag> will be replaced with the Holy Mark, and will continue to damage nearby enemies. |
helmet | Retaliation ornament | [Holy Statue] <Holy Flag> is replaced with a Holy Statue, and nearby enemies will attack the statue. |
helmet | Inquisitor’s mask | The charge limit of <Shield Charge> has been increased by 1. |
helmet | A bait named pride | Enemies under the influence of the Holy Chain are attracted to each other |
Shoulder rest | Rule of faith | Increases damage dealt by 10% for a few seconds after using any stage of Falling Sword. |
Shoulder rest | Benefits of Shivquette | Increases the duration of Quadruple by 30% |
Shoulder rest | Barbed Council | [Punishment for Morobito] When <Judgment> is activated, it bursts after a short delay and draws all nearby enemies to the center, but the movement speed slows down and the stun effect disappears. |
Shoulder rest | Pebble cradle | [Guardian of Justice] When <Judgment> is activated, the Guardian of Justice will be summoned to fight. |
Shoulder rest | The column’s stupidity | Increases the duration of the Holy Flag by 30% |
Shoulder rest | Public confession | [Frozen Chain] <Holy Chain> becomes a frozen chain and will not be released even if it is damaged, but the duration will be shorter. |
Shoulder rest | Nemesis spine | [Chain of Destiny] When <Holy Chain> is activated, some of the damage received by the detained enemy will be dealt to another detained target, but the stun effect will disappear. |
Shoulder rest | Fue’s shoulder rest | Increases the duration of Summon Light by 30% |
armor | Springback chain | <Spinning Shield> damage increased by 10% |
armor | Siege | When <Tear Four> is activated, it fires regularly and inflicts 494 damage to nearby enemies. |
armor | Sealed fort | Increases the range of Sanctification (Dedication) by 20% |
armor | Feathermail coat | <Judgment> damage increased by 10% |
armor | Hunger fire kitten | When <Shield Charge> is activated, it emits a shock wave in front of it, dealing 731 damage to all nearby enemies. |
armor | Suzerain of the chain | [Sucking] When <Condemnation> is activated, it will continue to attract enemies. |
armor | Burial armor | [Sanctuary] Protects yourself and allies within range by increasing the duration of <Summon Light>. |
armor | Fair judgment | [Holy Flame] When <Summon Light> is activated, it wraps itself and allies with the Holy Flame and continuously damages all nearby enemies, but the damage nullification effect disappears. |
Undergarment | Tactics and secrets | Increases the damage of <Shield Glare> by 10% |
Undergarment | Blade shin pad | [Flame Horse] When <Tear Four> is activated, the vehicle becomes a flame horse and burns the ground and enemies, but the effect of dragging the enemy disappears. |
Undergarment | Knight’s dress | [Treading] When <Rip in Four> is activated, the enemy will be trampled and kicked to damage and knock back, but the effect of dragging the enemy will be lost. |
Undergarment | Servant Trews | [Rescue Racer] You will be able to carry people while the <Four Tear> effect is in effect. |
Undergarment | Predator’s shin guess | [Strengthened Bash] The damage of <Shield Charge> will increase, and when you charge it, you will be able to deal even more damage. |
Undergarment | Shieldway | [Shield Defense] When <Shield Charge> is activated, it creates a circular barrier that enemies and throwing objects cannot pass through, and will rush there. |
Undergarment | Kuon’s blame | Increases the range of Condemnation by 20% |
Undergarment | Shipper’s leggings | When the effect of <Summon Light> expires, attach a shield that absorbs damage equivalent to 8% of the total damage done during that effect up to 20% of the maximum life value. |
Demon hunter
Site | Item name | Legendary characteristics |
---|---|---|
Main hand | Breath of winter | [Frost Arrow] When <Multi Shot> is activated, it shoots an ice arrow to damage and cool the enemy. |
Main hand | Retribution of the Land of Terror | Increases Revenge Rain damage by 10% |
Main hand | Flame Spite | [Flame Arrow] When <Multi Shot> is activated, shoot a flame arrow to damage enemies and make them burn. |
Main hand | Mayhem | When <Straf> is activated, it fires guided rockets, and each rocket deals 339 damage to nearby enemies. |
Main hand | Ruthless indignation | Increases Straf duration by 30% |
Main hand | Vigilance | Sentry fires rockets, dealing 225 additional damage for every two attacks. |
Main hand | Observer Relief | The maximum number of Sentry that can be activated is increased by 1, and the charge limit is increased by 1. |
Main hand | Ember mist | Smoke screen cooldown reduced by 15% |
Off-hand | Hungry | When <Crossbow Shot> is activated, an arrow penetrates the enemy and damages multiple enemies behind it. |
Off-hand | Hell binder | When <Explosive Arrow> is activated, it will burn enemies for 2 seconds and deal 392 damage. |
Off-hand | Black nails | [Blow-off] When <Straf> is activated, it will shoot a penetrating arrow continuously in one direction. |
Off-hand | Disarray | [Destroy] Instead of <Straf>, shoot a grenade to explode and damage all nearby enemies. |
Off-hand | Chain boulder | Bloody chains are now linked to Sentry, giving Sentry a 30% damage reduction effect per chain (up to 60%). |
Off-hand | Night watchman’s eyes | Increases Sentry damage by 10% |
Off-hand | Shredder Vain | [Orbital] When <Spinning Chakram> is activated, it will rotate around you for a few seconds, but the charge limit will be 1. |
Off-hand | Blade thrower | [Razor] When <Spinning Chakram> is activated, the released Chakram will stay in place and inflict continuous damage to nearby enemies, but the charge limit will be 1. |
helmet | Day’s terrifying personality | <Knockback Shot> damage increased by 10% |
helmet | Infinite creativity | The charge limit of <Dearing Swing> is increased by 1. |
helmet | Severe punishment hood | Increases the damage of <Multi Shot> by 10% |
helmet | Grudge hood | 4 arrows shot by <Multi Shot> will be added. |
helmet | Frozen Guardian Foresight | [Ice Sentry] <Sentry> will give a cooling effect. |
helmet | Self-control and destruction of Isil | [Chase] When <Sentry> is activated, it will explode with a grenade and will damage all enemies within range. |
helmet | Artillery captain’s helmet | [Cannon] When <Sentry> is activated, it fires a huge cannon and damages the enemy to knock it back. However, the number of <Sentries> that can be installed at the same time will decrease. |
helmet | Vision of the dead | <Retaliation> While activated, the duration increases by 0.2 seconds each time you defeat an enemy (up to 2.4 seconds). |
Shoulder rest | Blade wing | The maximum number of <Knife Traps> that can be installed is increased by 1, and the charge limit is increased by 1. |
Shoulder rest | Chillus shoulder armor | [Ice Trail] When <Dearing Swing> is activated, it shoots an ice arrow on the ground, leaving an ice trail that gives continuous damage and cooling effect. |
Shoulder rest | Hailfire | When <Multi Shot> is activated, two guided rockets are fired, and each rocket deals 270 damage. |
Shoulder rest | Bombing sacrifice | [Shadow Flight] When <Rain of Revenge> is activated, it will summon a shadow beast that flies in the sky and bombs, damaging enemies and stunning them. |
Shoulder rest | Hail shoulder rest | [Ice Storm] <Rain of Revenge> now has a cooling effect. |
Shoulder rest | Sky striker shoulder | [Blockage] When <Rain of Revenge> is activated, summon a shadow beast that flies and bombs the sky, and continuously drops bombs that damage all enemies within range. |
Shoulder rest | Vaash’s Typonic Stampede | [Stampede] When <Rain of Revenge> is activated, it will summon a group of shadow beasts that rush forward. |
Shoulder rest | Sparder of the Walker of Darkness | Increases the charge limit of <Spinning Chakram> by 1. |
armor | Unscrupulous hatred | [Bombardment without mercy] When <Knockback Shot> is activated, it will fire a grenade and bomb enemies within range. |
armor | Petarm’s secret weapon | [Frozen Wind] <Knockback Shot> will leave a trail of ice that gives the enemy a cooling effect. |
armor | Deathwatch breastplate | Increases Straf damage by 10% |
armor | Embrace of darkness | [Fog of War] The smoke of <Smoke Screen> becomes thicker and lasts longer. However, you can see it only during the attack |
armor | Revenge | Retribution cooldown reduced by 15% |
armor | Helt wrapper cage | Increases Knife Trap damage by 10% |
armor | Killing plate | The time to activate <Knife Trap> is reduced by 85%. |
armor | Breastplate of dark wings | Increases the duration of Revenge Rain by 30% |
Undergarment | Legs of the prescribed fire | [Sacrifice Trap] When the <Knife Trap> explodes, it will burn the ground and all enemies. |
Undergarment | Inescapable predator | [Freezing Trap] When the <Knife Trap> explodes, it will cause damage and cooling effects. |
Undergarment | Quiet reward from Jane | Increases critical rate by 50% for 1 second after Smoke Screen disappears |
Undergarment | High-ranking alchemist’s leg pad | Fires a gas bomb at a designated point instead of the Smoke Screen, dealing continuous damage to all nearby enemies. |
Undergarment | Assassin’s legacy | [Grenade] Instead of <Smoke Screen>, shoot a grenade at a designated point to explode it. Maximum charge increases to 2 |
Undergarment | Slayer’s undergarment | If you hit the enemy with <Spinning Chakram> continuously for a short time, it will deal 4% additional damage (accumulate up to 5 times). |
Undergarment | Koff’s ruthless wrath | While <Retaliation> is active, one additional rocket will be fired for every two main attacks, and each rocket will now deal 371 damage. |
Undergarment | Road of ruin | <Retaliation> Increases all damage dealt during activation by 6% |
Monk
Site | Item name | Legendary characteristics |
---|---|---|
Main hand | Dragon’s indignation | [Fluctuating Flame] <Seven Star Death Gi> will continue to burn enemies. |
Main hand | Petal ice pieces | [ Fushimaden] <Seven Star Death Gi> gives a cooling effect instead of the ice attribute. |
Main hand | Spirit’s hand | [Seven Souls Strike] When <Seven Star Death Gi> is activated, a circle of runes will be drawn, and all enemies within range will be attacked by ghost friends. |
Main hand | Immovable burden | Increases the radius of Wavy Strike by 20% |
Main hand | Flame of peace | [Uninvited Guest] <Zenjo Barrier> will continue to damage nearby enemies, but the shield effect will be lost. |
Main hand | Law intervention | [Emergency Treatment] <Zenjo Barrier> will now be charged at designated points, giving a shield effect that absorbs damage to you and allies nearby. |
Main hand | Wisdom Grasp | Increases the damage of <Confinement Fist> by 10% |
Main hand | Echo wand | Reduces the cooldown of Twins by 15% |
Off-hand | Wheel spokes | <Flying Leg> temporarily increases the total damage dealt by 10%. |
Off-hand | Typhoon eyes | Increases the range of <Tornado Tensho> by 20% |
Off-hand | Shock wave gauntlet | [Raging Storm] <Wavy Strike> will continuously emit multiple energy waves forward. |
Off-hand | The roar of the ocean | [Energy Explosion] <Wavy Strike> quickly collects energy and generates <Explosion Wave>. Maximum charge number is 2 |
Off-hand | Rebuke to chase | [Crushing Fist] When <Explosion Palm> is activated, it will jump to the specified point and hit a huge palm when landing, damaging all nearby enemies, but the cooldown will be longer. |
Off-hand | Skolding Storm | [Frozen palm] <Explosion palm> becomes ice attribute and gives a cooling effect. |
Off-hand | Current road | [Dengeki Fist] When <Explosion Palm> is activated, it releases a huge palm, damaging all enemies in orbit and stunning it. |
Off-hand | Sigh of rest | Increases the duration of Sanctuary by 30% |
helmet | Insight into atrophy | Increases the charge limit of <Explosion Palm> by 1. |
helmet | Crown of thought | Increases the duration of Zen Barrier by 30% |
helmet | Clean thinking | When <Zenjo Barrier> is activated, it will no longer be subject to abnormal conditions. |
helmet | Blessing of empathy | [Sanctuary of Blessing] <Sanctuary> becomes <Sanctuary of Blessing>, and the damage dealt to yourself and allies within the area increases. |
helmet | Judgment monitoring | [Circle of Justice] When <Sacred Area> is activated, it deals continuous damage to all enemies within range, but the shield effect on itself and allies is lost. |
helmet | Healing mountains | [Circle of Freezing] <Sacred Area> becomes <Cooling Ring>, dealing continuous damage and cooling effect to enemies within range, but losing the shielding effect to yourself and allies. |
helmet | A look of silence | [Forbidden City] When <Sacred Area> is activated, it will damage and stun enemies entering and exiting the circle, but the shield effect on yourself and allies will be lost. |
helmet | Open heart | Increases the damage of <Twins> by 10% |
Shoulder rest | The pressure of discipline | Increases the damage of <Seven Star Death Gi> by 10% |
Shoulder rest | First wind | Each time <Seven Star Death Gi> hits, the total damage received is temporarily reduced by 3.5% (accumulated up to 7 times). |
Shoulder rest | Crane shoulder armor | Increases the range of <Flying Legs> by 20% |
Shoulder rest | Heavenly bond | [Golden Bell] When <Ten Bell> is activated, a golden bell will fly from heaven and will give a movement obstacle effect to all enemies within the range. |
Shoulder rest | Shining sun | [Reverberation Bell] When <Ten Bell> is activated, <Reverberation Bell> will be called, and it will continuously damage all nearby enemies. |
Shoulder rest | Authority of patience | [Strengthening Fist] When <Confinement Fist> is activated, it charges in one direction. Charge increases range and damage |
Shoulder rest | Freedom gale | [Fist of Flying Sky] When <Fist of Confinement> is activated, surrounding enemies will be launched into the air and stunned, but the movement obstacle effect will disappear. |
Shoulder rest | Blood flow boiling | [Rolling Thunder] When <Confinement Fist> is activated, it will be charged with electricity and will jump into the air, dealing damage and movement obstacle effects to all enemies at the landing point. |
armor | Breath of incense | You will be able to activate <Explosion Palm> by defeating a bloody enemy with <Seven Star Death Gi>. |
armor | Storm spirit | [Tornado] Creates a powerful tornado when using <Tornado Tensho>, and will continuously damage all nearby enemies. |
armor | Tempest Heart | [Tornado] When using <Tornado Tensho>, it becomes a tornado, attracts enemies, then explodes, damaging all nearby enemies and knocking them back. |
armor | Resonating soul | Increases the damage of <Wavy Strike> by 10% |
armor | Blessing of enlightenment | While the <Zenjo Barrier> is activated, the movement speed will increase by 25%, and you will be able to move through enemies. |
armor | Disciplined rest | Sanctuary cooldown reduced by 15% |
armor | Peace in front of you | Sanctuary now gives a shield effect that absorbs 1,392 damage to you and all nearby allies. |
armor | Harmony song | Increases the range of <Ten Bell> by 20% |
Undergarment | Storm road | <Tornado Tensho> reduces all damage taken by 20% |
Undergarment | Grace of elegance | [Whirling leg] <Flying leg> changes to <Whirling leg>, damaging all nearby enemies. |
Undergarment | An unfortunate footstep | [Hundred Legs] When <Flying Legs> is activated, kicks are fired at enemies in orbit, and the enemy is knocked back with the final blow. |
Undergarment | Flying tiger | [Flame Tornado] When <Flying Leg> is activated, it will create a flame tornado and damage enemies in orbit. |
Undergarment | Inner rhythm | Explosion damage of <Explosion Palm> is increased by 30%, but the damage of the first hit is gone. |
Undergarment | The road of isolation | Increases the charge limit of <Detention Fist> by 1. |
Undergarment | Bright cage | Increases the damage of <Ten Bell> by 10% |
Undergarment | Familiar tune | Increases the duration of Twins by 30% |
Necromancer
Site | Item name | Legendary characteristics |
---|---|---|
Main hand | Withered stomach | Poisons enemies hit by Bone Spear and now deals 776 damage in 3 seconds. |
Main hand | Piercing hammer | Increases the damage of <Command Skeleton> by 10%. |
Main hand | Reasons for the weak | [Bone Golem] When <Command Golem> is activated, it will summon a skeleton golem that consumes nearby corpses to gain power. Skeleton golems jump and attack, damaging all enemies in their path |
Main hand | Desolatoria | [Molten Golem] When <Command Golem> is activated, Molten Golem will be summoned. Molten Golems do not attract or stun enemies, they burn continuously |
Main hand | Priest’s grab knife | [Stone Golem] When <Command Golem> is activated, the Stone Golem will be summoned. Stone golems throw megaliths at enemies and roll between them instead of jumping |
Main hand | Clot burst | <Corpse Explosion> damage increased by 10% |
Main hand | Eel’s long tongue | <Bone Spirit> damage increased by 10% |
Main hand | Simulator | <Wraith Form> leaves a statue. The statue attracts enemy attacks and then explodes, dealing 335 damage. |
Off-hand | Malicious Trinity | Soul Flame will now be chained to one enemy, but chained damage will be reduced by 30%. |
Off-hand | Equilibrium shield | Skeletal Champion takes 10% of the damage taken instead |
Off-hand | The Prong | Reduces the time it takes to summon a new Skeletal Champion by 30% |
Off-hand | The light of the guided person | Increases the damage of <Command Golem> by 10%. |
Off-hand | Domination of dust | Golem splits into two small golems upon death |
Off-hand | The charm of cremation | Bone Wall now burns with Soul Flame, dealing 2,048 damage to nearby enemies for 8 seconds. |
Off-hand | Welcome end | [Grimm Reaper] <Skeletal Mage> will now summon a powerful <Grimm Reaper>, but the cooldown will be longer. |
Off-hand | Ten thorns | [Fixed Spear] <Corpse Lance> collects projectiles summoned around it, and when reused, all collected projectiles will be fired in one direction. |
helmet | Dark gray eye light | [Killing Order] <Command Skeleton> will explode the Skeleton Champion at the target point and damage all nearby enemies. |
helmet | Shining chain crown | [Skeletal Champion] When <Command Skeleton> is activated, you will be able to summon one powerful skeleton champion that will create a whirlwind at the specified position if ordered. |
helmet | Miracritus | [Skeletal Archer] Summon Skeletal Archer instead of Skeletal Champion |
helmet | The horrifying dawn | [Plosive Spike] <Bone Spike> will bleed enemies and cause additional damage, but will not stun them. Maximum charge increases to 3 |
helmet | Gardenia | [Powerful Spike] Instead of losing the charge of <Bone Spike>, it will immediately generate 3 spikes that move forward and knock back the enemy. Increases the maximum number of charges for <Bone Spike> by 2. |
helmet | Skull veil | Increases the duration of Skeletal Mage by 30% |
helmet | Signs of visitors | Increases the duration of Command Golems by 30% |
helmet | Shadder Shreik | [Immortal Spike] Instead of losing the charge of <Bone Spike>, it will immediately generate spikes that trap and damage enemies. |
Shoulder rest | Those who cross the gap | Increases the range of <Bone Spike> by 20% |
Shoulder rest | Grave dirt pressure | Knockback invalid effect is given to <Bone Armor> |
Shoulder rest | Ringer mantle | Increases the duration of Dark Curse by 30% |
Shoulder rest | Lot spool | [Cadaver affected by disease] Instead of exploding <Corpse Explosion>, it now causes disease on the spot. Enemies within this range will be poisoned and will continue to be damaged. |
Shoulder rest | Passion and silence | [Final Embrace] <Corpse Explosion> will summon a corpse and rush towards the nearest enemy to explode it. |
Shoulder rest | Giroko | Increases the damage of <Skeletal Mage> by 10% |
Shoulder rest | Consecration of the sect | The charge limit of <Skeletal Mage> is increased by 1. |
Shoulder rest | Guardian of loneliness | [Cold air of the tomb] <Corpse Explosion> will give a cooling effect. Enemies are frozen when the cooling effect accumulates |
armor | Resident rest | Increases the damage of <Corpse Explosion> by 20% |
armor | Poor ceremonial dress | [Skeleton Wall] <Bone Wall> will now summon a skeletal soldier in a formation. Skeleton Soldier charges forward, damaging and knocking back enemies |
armor | Tomb vandalism spine | When <Bone Wall> is activated, it will launch while damaging the target and summon a pile of rotten corpses that slows down all nearby enemies. |
armor | Invitation tombstone | [Skeletal Prison] <Bone Wall> creates a circular bone wall that traps enemies within range, but the maximum charge is 1. |
armor | unselfish | [Bone Break] <Bone Armor> Damages nearby enemies when activated, and increases the damage received by those enemies for a short time, but the shield effect on party members is lost. |
armor | Blinking warmth | [Swirl Spike] The target summoned by <Bone Armor> becomes 3 <Bone Spikes> that swirl around the user and damage the enemies hit. |
armor | Death farewell | [Ablative Armor] <Bone Armor> now grants 5 damage nullification effects to itself and all allies. This effect negates all damage for one hit at a time. |
armor | Gallows bone | <Wraith Form> Generates a corpse when moving while activated |
Undergarment | Engraved bulwark | Increases the duration of Bone Armor by 30% |
Undergarment | The horror there | [Banshee] <Wraith Form> will disperse enemies with fear and cause damage at the same time. |
Undergarment | Rosin’s Lamentations | Increases the damage of <Corpse Lance> by 10% |
Undergarment | Holy Shous | Increases the duration of Bone Wall by 30% |
Undergarment | Destroyer of sorrow | [Curse of Desecration] <Curse of Darkness> creates a place of curse and will continue to damage enemies within range. |
Undergarment | Soul chime | [ Curse of Darkness] <Curse of Darkness> will now explode the enemy, but the effect of reducing the enemy’s field of vision will be lost. |
Undergarment | Covered with magot | [Curse of the Dead] Instead of the Curse of Darkness not reducing the enemy’s view, the servants in the area become frenzied and their attack speed and movement speed increase. |
Undergarment | Lacrimal’s legs | [Curse of Tendon Cutting] <Curse of Darkness> will reduce the attack speed and movement speed at the cost of not reducing the enemy’s view. |
Wizard
Site | Item name | Legendary characteristics |
---|---|---|
Main hand | The power of Harakas | Increases the damage of <Magic Missile> by 20% |
Main hand | Electro spike | <Electro Cute> will now jump at 3 more enemies |
Main hand | Deva station | [Growing Wind] When <Arcane Wind> is activated, it will call a tornado and damage enemies on a straight line. The charge limit is increased by 2. |
Main hand | Wind shaper | [Wind of Thirsty] When <Arcane Wind> is activated, it will now call a tornado that tracks enemies and inflicts continuous damage on all enemies in their path. |
Main hand | Syldra’s Fangs | [Frozen Wind] <Arcane Wind> can no longer be charged, but it will release <Frozen Wind> to damage and cool enemies. |
Main hand | Entropy edge | <Disintegrate> damage increased by 10% |
Main hand | Thunderbird bite | <Lightning Nova> damage increased by 10% |
Main hand | Negative blade | When <Black Hole> is activated, it will absorb enemy projectiles. |
Off-hand | Azcarol flame | <Scorch> damage increased by 10% |
Off-hand | Gale | The charge limit of <Arcane Wind> is increased by 1. |
Off-hand | Life-sucking orb | When <Lightning Nova> is activated, the movement speed temporarily increases by 60%. |
Off-hand | Icon at the same time | [Winter Coat] When <Ice Armor> is activated, put up a shield that absorbs damage to nearby allies. |
Off-hand | Center of the storm | [Storm Armor] <Ice Armor> becomes <Storm Armor> and inflicts continuous damage on nearby enemies. |
Off-hand | Winter eyes | [Ice Storm] <Ice Armor> calls an ice storm and deals continuous damage and cooling effects to nearby enemies, but does not absorb damage. |
Off-hand | The void of eating | [Momentum] <Black Hole> moves forward a little, attracting enemies and damaging them. |
Off-hand | Chaos rupture | [Blazer] Instead of <Black Hole>, call an unstable star that explodes after a certain period of time, damaging nearby enemies and stunning them. |
helmet | Abyss hood | Increases the range of <Black Hole> by 20% |
helmet | Resonated and Lian’s wisdom | When <Teleport> is activated, it causes lightning at the destination and deals 950 damage to all nearby enemies for 2.5 seconds. |
helmet | Phantom mask | When <Teleport> is activated, it disappears and leaves a mirror image after passing. |
helmet | Iceman’s helmet | Increases the range of Ray of Frost by 20% |
helmet | Xiaoyu’s memory | [Flame Orb] <Scorch> will now fire 4 <Flame Orbs> that swirl around you, and when it hits an enemy, it will explode and damage all nearby enemies and cause it to burn. |
helmet | Hallucination of the freezing road | [Frozen Orb] <Scorch> will now fire <Frozen Orb>, dealing continuous damage and cooling effects to nearby enemies. |
helmet | Vetia’s chief of the cut | [Electric Orb] <Scorch> now fires <Electric Orb>, explodes when it lands, creates a field with electric shock, and continuously stuns nearby enemies and continues to damage them. |
helmet | Crown of old wise | [Arcane Orb] <Scorch> will now fire <Arcane Orb> and will explode at the end of reuse or effect, damaging all nearby enemies. Damage and explosion range increase with orb distance |
Shoulder rest | Anma’s unpleasant heavy responsibility | <Scorch> will now knock back enemies |
Shoulder rest | Phoenix shoulder armor | Increases the range of <Scorch> by 20% |
Shoulder rest | Arcane pressure booster | [Concentrated power] <Disintegrate> explodes after a short delay and emits a powerful ray. |
Shoulder rest | Guardian shoulder rest | [Entropy] <Disintegrate> will be scattered in a fan shape with a short range. |
Shoulder rest | Fierce judgment | [Firely Beam] <Disintegrate> will call fire and burn enemies to deal additional damage. |
Shoulder rest | Frost shoulder armor | Enemies killed in the Ray of Frost will shatter, dealing 202 damage and cooling effects to nearby enemies. |
Shoulder rest | Shoulder rest of cataclysm | <Meteor> damage increased by 10% |
Shoulder rest | Unexpected blessing of Kusuru | <Teleport> A shield will be generated when activated and will absorb 1,720 damage. |
armor | Ellora’s passion | [Fire Nova] When <Lightning Nova> is activated, it will shoot a ball of fire. |
armor | Zan S elemental weave | [Ice Nova] When <Lightning Nova> is activated, it will shoot an ice ball. |
armor | Great magician’s ceremonial dress | [Arcane Nova] When <Lightning Nova> is activated, it will shoot an Arcane Energy ball that gives the enemy a movement obstacle effect. |
armor | Frost Reaver clothing | [Freezing Crystal] <Ice Crystal> will now summon <Freezing Crystal>, causing great damage for a certain period of time and accumulating cooling effects. |
armor | Kin’s ice hug | [Convergent Entropy] When <Ray of Frost> is activated, it emits a powerful ray momentarily with a slight delay, causing damage and cooling effects to all enemies in orbit. |
armor | Avalanche robe | [Blizzard] <Ray of Frost> now calls <Blizzard> around, dealing continuous damage and cooling effects to all nearby enemies. |
armor | Star caller drape | Increases the range of <Meteor> by 20% |
armor | The heart of the frozen northern land | While Ice Armor is active, attacking enemies receive a 40% cooling effect for 2 seconds. |
Undergarment | Gailbringer leggings | Increases damage of <Arcane Wind> by 10% |
Undergarment | Chaos Nexus | <Disintegrate> now shoots up to 3 additional beams at nearby enemies, dealing 190 damage in a row. |
Undergarment | Cavill’s Great Revelation | Enemies killed in Disintegrate will explode, dealing 279 damage to all nearby enemies. |
Undergarment | Crystal guard | Ice Crystal cooldown reduced by 15% |
Undergarment | Clothing of another era | [Rewind] If you reuse it after activating <Teleport>, it will return to its original position. |
Undergarment | Lift dancer’s history | [Sky 蝉] When <Teleport> is activated, you can specify the destination and damage all enemies in the vicinity. |
Undergarment | Frost walk | [Ice Meteor] <Meteor> becomes an ice meteorite, and a certain area will be dealt with ice that gives additional damage and cooling effect. |
Undergarment | Star caller’s undergarment | [Meteor Rain] When <Meteor> is activated, it will continue to damage enemies within range, but the stun effect will disappear. |
Summary
We have delivered a list of legendary equipment for Diablo Immortal. We will update the article according to the update, so do not miss it in the future!
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